30 August, 2013

Do the "save and edit an .ma" dance....


7 comments:

  1. Eheh this is because Unity converts the file to FBX first under the hood ;)

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  2. You know the File > Open Options > Ignore Version checkbox?

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  3. Yeah, have you ever tried doing that with a skinCluster binded to a geometry? :D

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  4. Hahahaha, I love Maya, but that pisses me off :)

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  5. This comment has been removed by the author.

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  6. didn't actually test but ... I just heard Unity just calls your standalone Maya and exports fbx? So if you have a different version installed and want Unity to handle that?....

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