because if you work in cg you know what we are talking about
Eheh this is because Unity converts the file to FBX first under the hood ;)
Yep but still...
You know the File > Open Options > Ignore Version checkbox?
Yeah, have you ever tried doing that with a skinCluster binded to a geometry? :D
Hahahaha, I love Maya, but that pisses me off :)
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didn't actually test but ... I just heard Unity just calls your standalone Maya and exports fbx? So if you have a different version installed and want Unity to handle that?....