12 July, 2013

Never assign shader to faces in Maya

3 comments:

  1. Ehmm... why is that?
    shadingEngines are sets that hold only faces. You can be very wrong if you only ask the shapes for shadingEngines..

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  2. face assignments will indeed break your shading groups in not all, but certain peculiar situations. its reproducable as well. When on a tight deadline and your scene is 1 gig of textured, shaded geometry, one does not simply toy with fate :)

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  3. can you pls line that out?
    If so then this is a bug of a VERY basic feature!

    In my experience: If you always assign to faces then the connections made will always be clean! If you assign a shader to the shape instead and then another one to ALL faces again. There will remain a connection to the first shadingGroup!!!

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